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MODELING A LOW-POLYGON HEAD2004/2/21 12230x |
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| Model a low-polygon head using 2D images as viewport background as ... |
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MODELING A FLAT SCREEN MONITOR2004/2/19 8648x |
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| In this exercise, you will create a model of a flat screen monitor from an ordinary Box object. Its low polygon count will make it suitable for use in a real-time 3D video game. This tutorial assumes that the reader has a grasp of rudimentary procedures in 3ds max. You should know basic things such as how to move and rotate using the Transform Gizmos, and how to select Sub-object types in the ... |
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GRASS TUTORIAL V1.0 FOR 3DSMAX R3.X2004/2/18 8762x |
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| When I tried this tutorial, I was really intruiged, because of how simple it is to create a floor, full of grass during very few ... |
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GLASS MATERIAL2004/2/9 11245x |
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| To make a good glass you must know about a few things. Not only the material is important, but also geometry of your object and ... |
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X-RAY MATERIAL2003/11/7 5966x |
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| In this tutorial I will show you how to create an X-ray type of material which can be used for medical X-rays, an airport baggage scanner, and a variety of other purposes. The original idea for this came from the book 3D Studio MAX R3 f/x & Design by Jon A. Bell. I highly recommend you check out this great book! ... |
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WOOD SHADER2003/11/6 3558x |
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| Okay, some of you may have noticed that there are a bunch of procedural shaders in max. An example is Wood or Water. These shaders can be used to create very realistic and great effects. To show this I've used the Wood ... |
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ANIMATING USING BONES, THE EASY WAY2004/2/9 4310x |
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| To start off with, create five boxes to form toes, the foot, lower leg, upper leg and hip, as shown ... |
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HIDING OBJECTS DURING ANIMATION2004/2/9 2355x |
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| This tutorial covers how to properly hide an object during an animation. Hopefully you will learn the basics of using the Track view editor, a very powerful part of animating in 3d studio max and learn the ever needed tool of hiding an object at certain points during the ... |
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HIDING OBJECTS DURING ANIMATION2004/1/12 1745x |
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| This tutorial covers how to properly hide an object during an animation. Hopefully you will learn the basics of using the Track view editor, a very powerful part of animating in 3d studio max and learn the ever needed tool of hiding an object at certain points during the ... |
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CREATING VOLUMETRIC CLOUDS2004/2/17 7774x |
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| A tutorial on creating volumetric effects using gizmos and environment ... |
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SETTING AN AVI FILE AS BACKGROUND FOR ADDING VISUAL EFFECTS WITH 3D-STUDIO MAX2004/2/11 3398x |
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| Hi! Before I'm starting to explain the whole thing, I'd like to tell you, what this tutorial is about. I made a small Star Trek video with my webcam. I had some real starship models and I wanted to add some visual effects such as phasers, explosions or just simple text objects to the video. I will explain how to set an AVI file as background image for the viewports and as environment map, so that ... |
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ADDING GLOW EFFECTS TO YOUR SCENE (VIDEO POST BASICS)2004/2/10 4183x |
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| Hello! When I first got started with 3D-Studio MAX, (those were the days with 3DSMAX 1.0 without any graphical gimmicks like in 3DSMAX 4.2 :-)), I wondered about how to add some glow effects to the engines of the starship, I created. Everything, I tried, did not work properly or just looked bad. However, a friend of mine is also very interested in MAX and he told me how to use MAX's "Video Post" ... |
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AFTERBURN: QUICK CLOUDS2003/3/30 3800x |
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| This is just a quick one I'm roughing out, the topics of explosions and clouds, and Afterburn in general I plan to write some fairly in-depth tutorials about but here's just a quicky on how to make a basic scene with CG clouds in it. Also this is more of an intermediate tutorial, I'm not really planning on explaining where the lights are or how to go to the environment panel this time around ... |
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AFTERBURN: EXPLOSIONS2003/3/30 3985x |
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| I'll try to explain how to make firey CG explosions using afterburn and the octane shader. This assumes you have a basic knowledge of Afterburn and at least an intermediate knowledge of 3D Studio Max (yes that's right if you thought this was a Truespace tutorial or a Softimage tutorial you're in the wrong place, move along now...). ... |
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AFTERBURN: AN INTRODUCTION2003/3/30 2791x |
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| This is pretty much a breakdown of everything within Afterburn, essentially describing alot of the features and elements of Afterburn. To start off, assuming everyone's used Afterburn at least slightly before and knows what it does. If you haven't then go play with it for a while and come back. Afterburn is a very powerful plugin but at times can really require a lot of CPU and RAM if you want ... |
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WALK CYCLE TUTORIAL2003/11/5 11281x |
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| As a character animator - especially in the games industry - it is essential to be able to animate a good walk cycle. Just about every games character will walk or run through a game, which makes it an ideal demonstration of your animation ability. Walk cycles are actually very easy to do, but there's still a lot of things that people get wrong so the following tutorial is designed to set budding ... |
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HOW TO ANIMATE WINGS USING CHARACTER STUDIO2003/11/3 4913x |
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| For this tutorial I used 3D studio MAX R3.1 and Character Studio R2.2. I was having problem getting a good way of animating the wings until I saw a tutorial on Alcor's site the Character Factory. I started experimenting a bit with this method, and came out with the following: The biped is a great way to animate a character, but it has some limitations. The character for quake3arena I've been ... |
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THINKING OUTSIDE THE BOX: CHARACTER STUDIO2003/11/1 3567x |
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| Last time we scratched the surface of one aspect of Character Studio for Max 2.5 by bringing in a model and scaling a Biped skeleton to fit the model’s geometry. Now we need to attach the Biped to our mesh, delving into the other half of Character Studio: ... |
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LIGHT TRACER2004/2/20 8924x |
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| 3ds max 5 has new Advanced Lighting features such as the Light Tracer. In this exercise, you’ll use a Skylight and Light Tracer to add realism to an outdoor scene. This is an intermediate level tutorial. You should be familiar with standard lights and shadows in 3ds max before doing this ... |
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EASY SUNLIGHT CREATION2004/2/10 7359x |
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| I was just surfing through some 3D sites and I came across a sunlight-faking-tutorial. I must say, no hard feelings, that the tut that was posted at "the3dstudio" was REALLY overdone... I saw 30 to 40 lights.... I have an extremely nice computer, but , as you will all agree, sometimes your scenes are already slow rendering, even without the lights!! So I know a way to fake the sunlight faster, ... |
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SOFT SHADOWS2003/12/2 2794x |
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| The purpose of this tutorial is to show you how to create a simple light setup that simulates the shadow part of global illumination and casts nice shadows on a plane for web graphics. We will explore the settings for shadow maps and compare quality and render speed. All of the objects and materials come standard with max, and it doesn't matter if you are using max3 or max4. This tutorial was ... |
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LEVEL OF DETAIL (LOD)2003/8/20 4123x |
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| There haven't been many (if any) tutorials on how to keep your viewports rendering smoothly so I thought I'd write one. This will be a long tutorial describing different techniques on how to get maximum performance in the viewports while not affecting rendering. This tutorial is meant for advanced users who know there way around max. Let's get ... |
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RAYFX - RAYTRACINGTOOLS FOR 3DSMAX2003/3/31 2740x |
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| This tutorial shows something about RayFXArea-Shadows. ... |
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SIMULATING DOF IN 3DSMAX RENDERS USING PHOTOSHOP2003/3/30 2293x |
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| Depth of Field (DOF) is the total distance, on either side of the point of focus, which , when viewed from an appropriate distance, APPEARS sharp in the final print. This is an effect in photography produced by light being bent in the cameras lens. In 3D there is no lens and therefore your 3D package will need to fake DOF. One problem found in most 3d rendering systems is that your program will ... |
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THE ANIMATED TRANSLUCENCY SCRIPT2003/3/31 2153x |
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| One might wonder why I bothered since this will be coming out in the upcoming renderers in a much more usable form, but it was something of a challenge. ... |
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TRANSLUCENCY SCRIPT2003/3/31 2122x |
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| This tutorial shows the uses of the Translucency script, for R3 and R4. ... |
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VIZABLE™ MAKER 1.5A SCRIPT2003/3/29 939x |
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| This script creates HTML code to post VIZ R3 files as VIZable objects on the web, as seen on VIZonline. ... |
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CREATING A WALKTHROUGH2004/1/16 5513x |
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| AutoCAD is a very flexible tool and it can be used for a wide variety of tasks. However, one thing you can't do with AutoCAD is animate a 3D model. You can, of course, create slides of perspective views and show them one after the other using a script file (see "Perspectives, Slides and Scripts" for details) but this doesn't begin to approach the quality of animation which can be produced with ... |
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TIPS'N'TRICKS2004/1/15 2452x |
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| Over 80 various tips and tricks when working with 3ds ... |
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YOUR FIRST SCENE2003/11/29 1127x |
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| This tutorial will introduce you to 3D Studio Max. It tells you how to make simple objects, how to attach textures and how to render your scene. This tutorial is based on 3D Studio Max R3 but other versions can be ... |
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